Tuesday, 29 January 2013

combat idea's

These Idea's are for combat mechanics that could be used within our board game.

  • Dice based attack and defend system
This sytem works with 2 dice, one die represents defence and the other attack. The difference is taken off the players health. This mechanic removes most of the skill and stratergy from the player, this will more than probably make the game quite repetative so another combat system will work better. this however could be usefull during the early prototyping stages.
  • Equipment cards
The player will be given an equipment card everytime they spawn which is most times a weapon but always will be able to deal damage.
  • Attachment cards
These attachment cards can be placed upon your current equipment to give the player different effects wether it be enhanced movement to increased attack range.
  • Character HP
This is amount of health that the player has. When this deplieted the player has been killed. the player can only attack once per turn aslong as they are in range.
  • player re spawn
When the player dies they miss a turn, lose their current equipment and if they are holding the artifact they lose it to the person who killed them.
  • Event cards
The event cards can be played at any time after being picked up from certain place on the game board. These can either help your player with things like speed boosts or hinder the other players with things like alien attacks that kill them.

Zombies!!! research


Zombies!!! Is a board game that make players work together in the zombie apocalypse? This is another cooperative game where player’s work together using teamwork and strong communication, but this time the aim is to survive and escape the city.

The game uses figures for the survivors and zombies as game pieces. Zombies!!! Works using events/item card that the player can use at certain points to make or break the game. The effects of these cards can vary from tied shoe laces that tip up your opponents to get eaten, to doubling your ammunition. Playing these cards at certain points lead to interesting gameplay that can be a complete game changer for players.

"Zombies!!! cover art"

"The game's contents"

Gears of War board game research


The gears of war board game is a spin off the xbox video game of the same name. I am mainly going to look at how the combat is simulated from the video game. The game is completely a cooperatively experience where the aim is to defeat the locust using teamwork and real life communication.

The main emphasis of the game is replicating the standoff style fire fights of the video game. This is done using a mixture of cards, dice and player position. The player is able to roll a die that tells them their defence, if the player is positioned within cover they are able to use more dice, increasing their defence. The player is able to fight back against the locust using weapon cards that deal a certain amount of damage and have a number of ammo which resembles uses, also some of the weapons have special abilities that work off rolling dice so have a random chance of happening.

This combat seems fun as it gives the player strategy to which weapons to use as well as how to use them. However this seems like it could be a little difficult to keep track off with different weapons.

"Weapon cards"


"Board game in play"

Friday, 25 January 2013

Mulefa turnaround

This is the design turnaround for my mulefa. after finishing the model I think that the over all design could be better as the middle 2 legs dont really work together. To even imagine this animal was extremely difficult but after modelling it I think i will go back and re design it to improve both the blueprints and the model.

robot turnarounds

These are the turnarounds that I have created for my model. I original created this turnaround using block colour and straight line art. This doesnt look as nice as i was hoping for so i decided to give them a black and white sketch look.


I think that the sketch look turned out better but i will improve on this by adding more details and some annotions to give these blueprints a more professional look.

Wednesday, 16 January 2013

Breakdown of the rules of 21


Constitutive rules of 21

·         The player can only have 5 cards at once or the game will end

·         A game of 21 technical last one round unless agreed upon more

·         Dealer busts everyone wins

·         Played with a standard 52 card deck excluding jokers

·         If 2 or more players have same highest total player with the least amount of cards wins