There are some
solid gameplay mechanics with The Witcher 2 but some of them work and others are
a little flawed. The combat system works especially well giving the player
simple attack commands of heavy and simple attacks and signs, which work like
spells. They are also able to craft certain items that can help them throughout
the course of a battle.
The main
mechanic that I noticed this with was the crafting mechanics, the player has to
craft their potions, bombs and traps before every battle yet different bombs
and traps do different things and different potions give the player different
conditions. However the player is in forced into battle, as they are at certain
points in the game, they do not have time to prepare their items. Most of the
time these instances are sprung upon on the player unaware and are incredibly
difficult to overcome and the last check point is the start of the battle
itself.
Isolating
this problem, there should be way for the player to craft their items in these
circumstances. The crafting process takes too long to complete during a fight
though, so the other option is to give the player a chance to escape and gather
their barring before re-entering the fight.
"Youtube video showing how the signs already in the game work"
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