The idea behind the gameplay of my level is that the player aquires special powers to take down a bounty target.
The player can teleport in this example which i replicated by attaching a triger to the character and with key button press this teleports the player to the trigger. This works ok and is ok for prototyping but would more in depth programming for a finished standard.
I also looked at AI and HUD in udk to prototype both of these work really nicely but same as the teleport mechanic only for prototyping purposes.
I also was going to create a mechanic that when the player dies they become a ghost and leave their body before respawning at a "hellgate" giving them a slight tactical advantage over enemies, however because of how i had set up the teleport mechanic this was no longer do able.
I looked at the folowing sites for tutorials for guidence:
http://www.hourences.com/tutorials/
http://www.worldofleveldesign.com/categories/cat_udk.php
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