Tuesday, 9 October 2012

Theory and practise of deconstruction


Deconstruction is a graphic design theory that is present is some of modern day designs. Deconstruction revolves around the concept of rearranging and misshaping letters and shapes to create a new piece of design work. This movement also takes slight elements of futurism in the aspect that it uses bold shapes and lettering but were as futurism usually use the lettering as their actually meaning deconstruction.

Some examples of artist’s/Designer’s that commonly use this style of deign are:


  •   David Carson
  •   Ellen Lupton
  •   J. Abbott Miller



I really like this design style as it allow for great variation within the graphic design sector. This design style is also easily taken to other media such as architecture and games as texture work or even buildings themselves within the medium.

This is very rarely seen in video games but it could be useful to create a very interesting environments and maybe even textures within models creating a unique experience.

"David Carson work example"

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