Thursday 18 October 2012

House model

Thislow poly model uses simple hand painted textures to give it a more graphic look. I used seperate shapes/ objects to actually create the model rather than working up from one primitive. This was a new way of working for me but I think it has worked really well and has let me build the house piece by piece. I also experimented with various lighting and camera's to display my model. I used simple sky lights on each of the windows and spot lights at certain angles to add little highlights to certain area's.


Completed texture map


Final house render

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