Introduction
After learning 3D skills in my first year of the course, I
wish to develop the skills learned so that I can work more productive and have
a 3D portfolio. I like designing characters and 3D modelling so this brief is
something I will enjoy. I wish to work on my texture techniques as this area is
my weakest at the moment in 3D.
The brief will showcase my new skills I have learnt by
creating 4 classes that are based on the British army.
Actions
For this project I will be researching into the British army
sliders of modern day and silhouette and visual identity of character design.
I have to design 4 characters that are game ready based
around different roles within the British armed forces. The character roles are
as follows:
·        
A Sniper style character
·        
A Infantry solider style character
·        
A Heavy (Anti-tank) style character
·        
A Support role/coms officer style character
For each of these models I will have to create character
turnarounds before I build them.
After researching and designing the character I will build
them in 3DS Max.
After I have built my characters I will look into texturing
tutorials to help texture the final models.
Then I will texture my models so that they are ready for
printing.
Aims
At the end of this project I wish to have achieved a
character portfolio with game ready models that I will be able showcase and
have develop new and existing modelling and texturing skills.
New skills and knowledge
I wish to have acquired new skills in texturing and
modelling as well as to have developed my existing skills within 3D.
Outcomes
The final submission should include:
·        
Portfolio of the 4 models
·        
Digital submission of models
·        
Digital submission of turnarounds
·        
Digital submission of brief
The digital submissions should all be burnt onto a single
disc with a cover for hand in.
Project timeline
| 
Week Number | 
What I’m working on | 
| 
5 | 
Further develop research and start blueprints | 
| 
6 | 
Working on blue prints and turnarounds | 
| 
7 | 
Working on blue prints and turnarounds | 
| 
8 | 
Modelling of first character | 
| 
9 | 
Modelling of first character | 
| 
10 | 
Modelling of first character | 
| 
11 | 
Modelling of first character | 
| 
12 | 
Modelling of second character | 
| 
13 | 
Modelling of second character | 
| 
- | 
Christmas break (finishing and
  touching up models) | 
| 
14 | 
Modelling of second character | 
| 
15 | 
Modelling of second character | 
| 
16 | 
Modelling of third character | 
| 
17 | 
Modelling of third character | 
| 
18 | 
Modelling of third character | 
| 
19 | 
Modelling of third character | 
| 
20 | 
Modelling of fourth character | 
| 
21 | 
Modelling of fourth character | 
| 
22 | 
Modelling of fourth character | 
| 
23 | 
Modelling of fourth character | 
| 
24 | 
Finishing touches to models and textures | 
| 
- | 
Easter Break (printing ready
  for hand in) | 
| 
25 | 
Project hand in and start evaluation of the project | 
| 
26 | 
Hand in of the evaluation | 
Throughout the project I will also be keeping my blog up to
date with what I have been doing each week.
 
No comments:
Post a Comment